const events = require('events')
const onNotification = require('../client/onNotification.js').func
exports.optional = ['jar']
// Docs
/**
* 🔐 An event for when a party leaves a game.
* @category Party
* @alias onPartyLeftGame
* @returns An EventEmitter that emits when a party leaves a game.
* @example const noblox = require("noblox.js")
* // Login using your cookie
* const partyLeftGame = noblox.onPartyLeftGame()
* partyLeftGame.on("data", function(data) {
* console.log("Party left game! ", data)
* })
* partyLeftGame.on("error", function(err) {
* console.error("Something went wrong: ", err)
* // Handle error as needed
* })
**/
exports.func = (args) => {
const jar = args.jar
const newEvent = new events.EventEmitter()
const notifications = onNotification({ jar })
notifications.on('data', (name, message) => {
if (name === 'PartyNotifications' && message.Type === 'PartyLeftGame') {
newEvent.emit('data', {
PartyId: message.PartyId,
PartyType: message.PartyType
})
}
})
notifications.on('error', (err) => {
newEvent.emit('error', err)
})
notifications.on('connect', () => {
newEvent.emit('connect')
})
notifications.on('close', (internal) => {
if (internal) return
notifications.emit('close', true)
})
return newEvent
}
Source