// Includes
const http = require('../util/http.js').func
// Args
exports.required = ['userId', 'itemTargetId']
exports.optional = ['itemType']
// Docs
/**
* ✅ Check if the user owns the asset.
* @category User
* @alias getOwnership
* @param {number} userId - The id of the user whose ownership is being checked.
* @param {number} itemTargetId - The id of the item.
* @param {("Asset" | "GamePass" | "Badge" | "Bundle")=} [itemType=Asset] - The type of item in question (Asset, GamePass, Badge, Bundle)
* @returns {Promise<boolean>}
* @example const noblox = require("noblox.js")
* let ownership = await noblox.getOwnership(123456, 234567, "GamePass")
**/
// Define
function getOwnership (userId, itemTargetId, itemType) {
return new Promise((resolve, reject) => {
const httpOpt = {
url: `//inventory.roblox.com/v1/users/${userId}/items/${itemType}/${itemTargetId}`,
options: {
method: 'GET',
resolveWithFullResponse: true
}
}
return http(httpOpt)
.then(function (res) {
if (res.statusCode === 200) {
const body = JSON.parse(res.body)
resolve(body.data.length > 0)
} else {
const body = JSON.parse(res.body) || {}
if (body.errors && body.errors.length > 0) {
const errors = body.errors.map((e) => {
return e.message
})
reject(new Error(`${res.statusCode} ${errors.join(', ')}`))
} else {
reject(new Error(`${res.statusCode} ${res.body}`))
}
}
})
})
}
exports.func = function (args) {
const itemType = args.itemType || 'Asset'
return getOwnership(args.userId, args.itemTargetId, itemType)
}
Source