const http = require('../util/http.js').func
const RobloxAPIError = require('../util/apiError.js')
exports.required = ['universeId', 'userId', 'assetId', 'parameters']
exports.optional = ['jar']
// Docs
/**
* ☁️ Send a universe notification to a user.
* @category Game
* @alias sendUserNotification
* @param {number} universeId - The id of the universe.
* @param {number} userId - The id of the target player.
* @param {string} assetId - The asset id of the notification.
* @param {UserNotificationPayloadParameters} parameters - The notification parameters.
* @returns {Promise<boolean>}
* @example const noblox = require("noblox.js")
* // Set API key
* const parameters = {
* myMessage: { stringValue: "Hello world!" }
* }
* const assetId = "774d62e5-3414-b84a-89dd-77d96f1a3d33"
* noblox.sendUserNotification(4434277335, 1210019099, assetId, parameters)
**/
function sendUserNotification (universeId, userId, assetId, parameters, jar) {
return new Promise((resolve, reject) => {
const httpOpt = {
url: `//apis.roblox.com/cloud/v2/users/${userId}/notifications`,
options: {
json: true,
resolveWithFullResponse: true,
jar,
method: 'POST',
body: {
source: {
universe: `universes/${universeId}`
},
payload: {
type: 'MOMENT',
messageId: assetId,
parameters
}
},
headers: {
'Content-Type': 'application/json'
}
}
}
return http(httpOpt)
.then(function (res) {
if (res.statusCode === 200) {
resolve(true)
} else {
reject(new RobloxAPIError(res))
}
})
.catch(reject)
})
}
exports.func = function (args) {
return sendUserNotification(args.universeId, args.userId, args.assetId, args.parameters, args.jar)
}
Source